Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It’s Alive!

1129962295
Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It’s Alive!

22.49 In Stock
Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

by Lucas Bertolini
Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

by Lucas Bertolini

eBook

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Overview

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It’s Alive!


Product Details

ISBN-13: 9781789537987
Publisher: Packt Publishing
Publication date: 11/30/2018
Sold by: Barnes & Noble
Format: eBook
Pages: 430
File size: 106 MB
Note: This product may take a few minutes to download.

About the Author

Lucas Bertolini has many years' experience working with Unity3D engine. He has worked on three major projects: for the Argentine Chamber of Commerce as a developer and game designer; at Globant as a third-party for a Disney project and for Schell Games projects (Pittsburgh, a US-based company); and finally on his own product called Formate Digital, which provides educational video games as a platform service. He currently runs his own company, Labson Studios, where he has written, programmed, and designed his own game called Darkness From Beyond (Oculus Rift), while also working on a separate project as a third-party developer. In addition to this, he has been working for the last three years at a private institute, managing and teaching a video game developer degree.

Table of Contents

Table of Contents
  1. Game Design - Introduction
  2. User Interface - Layouts and Shortcuts
  3. Basic Concepts - Variables and Components
  4. Getting Started - Object Placement
  5. Object Behaviours - Adding logic to objects
  6. Player Character - Components and Behaviors
  7. Interactable Objects - Enhancing Interaction
  8. Playing with Visual and Sound Effects
  9. Enemy Logic - Basic AI
  10. Enemy Components and Behaviors
  11. A Bigger Challenge - The Boss
  12. UI Interaction - Menu and Button Feedback
  13. Gameplay HUD - Player UI and Dialog Box
  14. Project End - Platform Selection and Building
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