Hex Allen: and The Clanksmiths
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STEM meets magic in this new middle grade adventure series from an MIT graduate.
Hex Allen can't do magic - a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate "Undevelopeds") can do. After years of feeling useless, Hex seizes the chance to change her future by journeying to the Wishing Wyrm, a legendary dragon that will grant a single wish once a century. Unfortunately, Hex isn't the only one after the wish, and every rival...






















