iPhone Cool Projects

iPhone Cool Projects

Paperback(1st ed.)

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iPhone Cool Projects 4 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
CodeShogun More than 1 year ago
I have to admit I initially overlooked what a great book it is, given its meager 200-page content ;) When I got the book, I thought: oh nice paper and colorful prints. But maybe it just looks fancy instead of offering real substance. I was wrong. Once I started reading, I couldn't put the book off. While reading it, it's both satisfying and addictive at the same time. All the chapter authors have practical real-world experience building successful iPhone apps. They showed you complete working programs while demonstrating their experience and expertise in their respective fields. Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game It shows you how a little game is built from concept to finish, with complete game flow, handling on different logic/paths, and how to use Quartz and Core Animation to build simple animations w/o using Open GL ES. I really liked how he also revealed his thought-processing in designing the game. Mike Ash - Mike Ash's Deep Dive Into Peer-to-Peer Networking Peer-to-Peer networking using Bonjour is very interesting. Mike not only showed how Bonjour/CFNetwork works, but also went ahead to build out a simple yet effective network protocol to demonstrate his point. It's very thought-provoking and reminded me poking UNIX networking stuff back in my college days. I'm very eager to try out some p2p trick in my next app after reading this chapter! Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading This chapter is a bit *easy*. It shows you how to work with multiple threads, and showed a simple program to demonstrate different points. However, I was expecting some more *real-world* app, instead of a toy program. Matthew "Canis" Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation Matt has done a wonderful job in explaining how to handle gesture events in great details, as well as how to make the decision of what events to use during his design of Stage Hand. This is a great chapter for anyone who wants to design how to capture their own custom gesture events. Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework Cocos2d is a very popular physics game engine on iPhone. Ben leads us to the door in this chapter. Cocos2d along deserves a whole book for it. I really would like to have more content on this chapter. 20 pages just don't cut it ;) Neil Mix - Serious Streaming Audio the Pandora Radio Way Neil has a great piece in explaining how to design an effective audio streaming algorithm in this chapter. Coming from the Pandora team, I expect nothing but greatness from his experience and expertise. Handling slow network and dropped connection are very interesting to read. Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite This is a good chapter, comparing to others in the book. Probably I've already built apps using CoreLocation, XML Parsing and SQLite, I find it an easy read. But it's still pretty good in showing you how to build an app from start to finish. Overall, this little book offers more value than many 600-plus-pages of bible-books out there on the market. I highly recommend it to anyone who's passed the initial iPhone SDK programming newbie stage, and ready to take on more advanced features. I just wish this book would contain more chapters and more interesting topics. Hopefully APress can come out with a new edition?