Jump Point

Book #1 of the Jump Light Chronicles

Mitch Campbell built a joke of a machine -- just a battery crammed with wires and spare parts. It shouldn't work. It couldn't work. Then he flipped the switch and changed the world.

A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away.

For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim--an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age.

For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country--and many others--are lost.

Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions--all at the speed of light.

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Jump Point

Book #1 of the Jump Light Chronicles

Mitch Campbell built a joke of a machine -- just a battery crammed with wires and spare parts. It shouldn't work. It couldn't work. Then he flipped the switch and changed the world.

A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away.

For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim--an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age.

For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country--and many others--are lost.

Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions--all at the speed of light.

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Jump Point

Jump Point

Jump Point

Jump Point

Paperback

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Overview

Book #1 of the Jump Light Chronicles

Mitch Campbell built a joke of a machine -- just a battery crammed with wires and spare parts. It shouldn't work. It couldn't work. Then he flipped the switch and changed the world.

A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away.

For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim--an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age.

For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country--and many others--are lost.

Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions--all at the speed of light.


Product Details

ISBN-13: 9781732782914
Publisher: Penny Candi
Publication date: 09/28/2018
Series: Jump Light Chronicles , #1
Pages: 294
Product dimensions: 6.00(w) x 9.00(h) x 0.62(d)

About the Author

RICK MAGYAR began professional comic work in 1981 inking backgrounds on Rom: Spaceknight, Defenders, Iron Man and Peter Parker, The Spectacular Spider-Man for Marvel Comics and graduated to inking within a year. DC Comics work included Arak, Son of Thunder, Advanced Dungeons & Dragons, Omega Men, Vigilante and The Question.
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