Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil
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Razrabotka stsenariya dlya videoigry — uvlekatelnoe delo. No igrovym pisatelyam prihoditsya postoyanno uchitsya i brosat vyzov ogranicheniyam. Eto svyazano s tem, chto igrovaya industriya razvivaetsya i stanovitsya vse bolee zreloy. Tut i stremitelnoe sovershenstvovanie tehnologiy, kotoroe my nablyudaem iz goda v god, i rastuschie ozhidaniya igrokov. Napisanie teksta — nelegkiy trud, v osobennosti kogda rech idet ob igrovom stsenarii. Neobhodimost vydat nuzhnoe kachestvo, ne narushaya dedla...























