Mazes in Videogames: Meaning, Metaphor and Design

Mazes in Videogames: Meaning, Metaphor and Design

by Alison Gazzard

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Product Details

ISBN-13: 9780786467945
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 04/17/2013
Edition description: New Edition
Pages: 192
Product dimensions: 6.00(w) x 9.00(h) x 0.38(d)

About the Author

Alison Gazzard is a senior lecturer in digital cultures and media in the School of Creative Arts at the University of Hertfordshire, United Kingdom.

Table of Contents

Preface 1

Introduction 5

Part I Creating the Path

1 Routes, Paths and the Maze 19

2 Unfolding the Maze 45

3 Mapping the Maze 71

Part II Playing the Path

4 Ritual and Reward 95

5 Fictional Devices and Breaking the Path 125

6 Paths, Players, Places 149

Appendix: Mazes and Locations 163

Chapter Notes 164

Bibliography 174

Index 181

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Mazes in Videogames: Meaning, Metaphor and Design 5 out of 5 based on 0 ratings. 5 reviews.
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Anonymous More than 1 year ago
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Anonymous More than 1 year ago
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