First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organising the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.
This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.
Coverage includes
- How games have evolved to meet the challenges of networked environments
- Using Internet communication protocols and standards in game development
- Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
- Formatting game data for efficient Internet transmission
- Synchronising states so all players share the same world
- Organising networking topologies for large-scale games
- Overcoming latency and jitter problems that cause delays or lost data
- Scaling games without compromising performance
- Combating security vulnerabilities and software cheats
- Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
- Integrating gamer services such as matchmaking, achievements, and leaderboards
- Running game servers in the cloud
The full text downloaded to your computer
With eBooks you can:
- search for key concepts, words and phrases
- make highlights and notes as you study
- share your notes with friends
eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.
Upon purchase, you will receive via email the code and instructions on how to access this product.
Time limit
The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.
First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organising the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.
This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.
Coverage includes
- How games have evolved to meet the challenges of networked environments
- Using Internet communication protocols and standards in game development
- Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
- Formatting game data for efficient Internet transmission
- Synchronising states so all players share the same world
- Organising networking topologies for large-scale games
- Overcoming latency and jitter problems that cause delays or lost data
- Scaling games without compromising performance
- Combating security vulnerabilities and software cheats
- Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
- Integrating gamer services such as matchmaking, achievements, and leaderboards
- Running game servers in the cloud
The full text downloaded to your computer
With eBooks you can:
- search for key concepts, words and phrases
- make highlights and notes as you study
- share your notes with friends
eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.
Upon purchase, you will receive via email the code and instructions on how to access this product.
Time limit
The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Multiplayer Game Programming: Architecting Networked Games
384
Multiplayer Game Programming: Architecting Networked Games
384Product Details
ISBN-13: | 9780134034348 |
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Publisher: | Pearson Education |
Publication date: | 11/20/2015 |
Series: | Game Design |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 384 |
File size: | 16 MB |
Note: | This product may take a few minutes to download. |
Age Range: | 18 Years |