Music Video Games: Performance, Politics, and Play

Music Video Games: Performance, Politics, and Play

by Michael Austin (Editor)


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Product Details

ISBN-13: 9781501308536
Publisher: Bloomsbury Academic
Publication date: 07/28/2016
Series: Approaches to Digital Game Studies
Pages: 352
Product dimensions: 5.40(w) x 8.40(h) x 1.10(d)

About the Author

Michael Austin is Assistant Professor of Media, Journalism and Film and Coordinator of the Interdisciplinary Studies Program in the School of Communications at Howard University, USA. He teaches courses in audio production, radio, and sound design for film.

Table of Contents

Introduction - Taking Note of Music Games (Michael Austin, Howard University, USA)
Part One: Preludes & Overtures
Chapter 1 - Simon: The Prelude to Modern Music Video Games (William M. Knoblauch, Finlandia University, USA)
Chapter 1 - Mario Paint Composer and Musical (Re)Play on YouTube (Dana M. Plank, The Ohio State University, USA)
Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada)
Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA)
Part Two: Virtuosi, Virtues, & the Virtual
Chapter 5 - Consumerism Hero: The "Selling Out" of Guitar Hero and Rock Band (Mario A. Dozal, University of New Mexico, USA)
Chapter 6 - Beat It! Playing the "King of Pop" in Video Games (Melanie Fritsch, University of Bayreuth, Germany)
Chapter 7 - Virtual Jam: A Critical Analysis of Virtual Music Game Environments (David Arditi, University of Texas at Arlington, USA)
Part Three: Concerts, Collaboration, & Creativity
Chapter 8 - Guitar Heroes in the Classroom: The Creative Potential of Music-Games (David Roesner, University of Kent, UK, Anna Paisley, Glasgow Caledonian University, UK, and Gianna Cassidy, Glasgow Caledonian University, UK)
Chapter 9 - Rocksmith and the Shaping of Player Experience (Daniel O'Meara, Princeton University, USA
Chapter 10 - Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven (Peter Schultz, University of Chicago, USA)
Chapter 11 - Pitching the Rhythm: Music Games for iPad (Nathan Fleshner, Stephen F. Austin State University, USA)
Afterword - Toadofsky's Music Lessons (William Cheng, Dartmouth College, USA)
Glossary of Gaming and Musical Terms
About the Contributors
Index of Games
General Index

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