Passion and Play: A Guide to Designing Sexual Content in Games
Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences.

Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene.

Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

1140399852
Passion and Play: A Guide to Designing Sexual Content in Games
Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences.

Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene.

Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

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Passion and Play: A Guide to Designing Sexual Content in Games

Passion and Play: A Guide to Designing Sexual Content in Games

by Michelle Clough
Passion and Play: A Guide to Designing Sexual Content in Games

Passion and Play: A Guide to Designing Sexual Content in Games

by Michelle Clough

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Overview

Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences.

Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene.

Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!


Product Details

ISBN-13: 9780367404659
Publisher: CRC Press
Publication date: 04/14/2022
Pages: 416
Sales rank: 716,147
Product dimensions: 6.90(w) x 10.00(h) x 0.90(d)

About the Author

Michelle Clough is a freelance game writer, editor, and narrative designer, as well as partner in the game narrative co-op Talespinners. She is also co-founder of the IGDA Romance and Sexuality Special Interest Group and has been speaking at GDC since 2014 on topics related to sex, sex appeal, and sexuality in video games.

Table of Contents

Acknowledgments xi

Author xiii

Introduction xv

Part 1 Sex, Games, and Culture

Chapter 1 What This Book Is (And Isn't) 3

Chapter 2 The Myths and "Myths" of Video Came Sex 13

Chapter 3 Challenges Part 1: Censorship and Storefronts Contributor: Kris Wise 27

Chapter 4 Challenges Pari 2: The Terrors of Tech 43

Part 2 Sex and Pre-Production

Chapter 5 The Narrative Functions of Sex Scenes (And Why/Why Not to Have Them) 57

Chapter 6 Considering Your Thirsty Audience: Diverse Desires vs. Target Demographics 69

Chapter 7 The Trifecta of Sexual Approach and Aesthetic 75

Chapter 8 Teamwork Makes the Dream Work! Main Author: Souha Al-Samkari Sidebar Auuthor: Michelle Clough 95

Part 3 Sex in the Larger Game Structure

Chapter 9 Characters and Sex 107

Chapter 10 Sex and the Three-Act Structure (Part 1) 127

Chapter 11 Kindness Coins and the Chemistry Casino 147

Chapter 12 Sex in Quest Design 171

Part 4 The Craft of Sex Scenes

Chapter 13 Queer Sex in Games Contributors: Kris Wise Monica Fan Aubrey Jane Scott Antonin Fusco 187

Chapter 14 Initiating Sex with Branching Choices 199

Chapter 15 Consent in Video Game Sex 209

Chapter 16 Building Anticipation!: Sex Scenes and the Four Types of Tension 225

Chapter 17 Bringing to a Climax: Sex and the Three-Act Structure (Part 2) 239

Chapter 18 Sex Cutscene Direction and Design: An Interview with Ashley Ruhl Author/Interviewee: Ashley Ruhl Interview Questions By: Michelle Clouch 251

Chapter 19 Fade to Black vs. Showing the Sex 259

Chapter 20 Coming to Grips with Gaze in Sex Scenes 271

Chapter 21 Setting the Sex Scene!: Sex and Environment Design 293

Chapter 22 "Aural Sex" and Audio Contributor: Souha Al-Samkari 303

Chapter 23 Tender Talk and Naughty Narration: Dialogue and Sex 319

Chapter 24 Sex and Game Design (Part 1): Branching Choices, Interactivity, and Agency 337

Chapter 25 Sex and Game Design (Part 2): Mechanics and Verbs Contributor: Sharang Biswas 353

Chapter 26 The Aftermath of Sex Scenes 365

Afterword 383

Bibliography 385

Index 389

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