Perspective in Action: Creative Exercises for Depicting Spatial Representation from the Renaissance to the Digital Age

Perspective in Action: Creative Exercises for Depicting Spatial Representation from the Renaissance to the Digital Age

by David Chelsea
Perspective in Action: Creative Exercises for Depicting Spatial Representation from the Renaissance to the Digital Age

Perspective in Action: Creative Exercises for Depicting Spatial Representation from the Renaissance to the Digital Age

by David Chelsea

Paperback

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Overview

Using a fun and accessible graphic novel format, Perspective in Action features 33 easy-to-follow demonstrations to teach artists the major discoveries in perspective.

Perspective is a fundamental element in the development of art and for understanding spatial relationships, but it is an underserved topic in the world of art instruction. Author and artist David Chelsea takes readers through the major perspective-related developments in history, teaching them how to re-create these same experiments by leading artists in all fields (including drawing, painting, and sculpture). Covering a wide-range of mediums (pen and ink, paint, chalk, digital art, woodwork, and more), Perspective in Action gives readers a more hands-on approach to perspective, as opposed to the usual theoretical presentations found in other books.

Product Details

ISBN-13: 9781607749462
Publisher: Clarkson Potter/Ten Speed
Publication date: 06/20/2017
Pages: 176
Sales rank: 1,130,258
Product dimensions: 6.90(w) x 9.90(h) x 0.50(d)

About the Author

DAVID CHELSEA has been a commercial artist for more than 30 years, and his work has appeared in hundreds of publications including the New York Times, The Wall Street Journal, The New York Press, Seattle Weekly, Chicago Tribune, Reader's Digest, Boston Phoenix, and Portland Monthly. He is the author of the graphic novels David Chelsea in Love, Welcome to the Zone, and Snow Angel; two volumes of his collected "24 Hour Comics;" and the how-to books Perspective! for Comic Book Artists and Extreme Perspective! for Artists.

Read an Excerpt

INTRODUCTION

Perspective has given me wings as an artist, and it has been my joy over the past two decades to share my knowledge of it with readers. In my previous books, Perspective! for Comic Book Artists and Extreme Perspective! For Artists, I lifted up the hood and showed you the inner mechanics of perspective. Now let’s take it for a spin and see how fast the thing will go. We’ll need to pack a little heavier on this trip, so in addition to the standard pencils, rulers, and paper, you’ll need to get comfortable with compasses, light tables, foam core board, and more. We won’t just be drawing perspective on paper; we’ll be learning how to create interesting projects, murals, and simple animations. Some of this material may already seem familiar. While I touched lightly on anamorphosis (a distorted form of drawing requiring the viewer to occupy a specific vantage point to reconstitute the image) and spherical perspective in my previous book, Extreme Perspective!, they seemed to call for fuller explanation, and they get it in this book. A couple of topics that have long intrigued me, stereo perspective and motion perspective, also get a thorough exploration. 

I have tried to keep the theoretical and mathematical aspects of the subject to a minimum in this book, and to provide details and exact instruction in how to create each project described, with a full list of materials. Hopefully, by the end of it, you will have a good enough understanding of the basic principles to create new and unique perspective projects of your own.

Table of Contents

CONTENTS

Introduction.........................1
1 • Basics...........................3
2 • Beginnings.......................17
3 • Anamorphosis...................29
4 • Cabinets of Wonder...............59
5 • Six-Point Perspective............85
6 • Stereo Perspective...............113
7 • Motion Perspective..............155
Conclusion........................169
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