Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
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Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting va...
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting va...






















