Now you can conquer each essential feature of Poser X! 'Poser X Revealed', which has been completely updated to cover this latest version of Poser, helps readers develop the skills they need to create, render, and animate scenes and projects using the amazing tools offered by Poser X. This hands-on guide provides step-by-step tutorials for each task, followed by projects that allow readers to use each new skill on their own. Readers will put the power of Poser X to work as they learn how to simulate dynamic hair and cloth with collision detection, create realistic lighting with the image-based lighting feature, build custom morph targets with the new deformation brushes, use Talk Designer to automatically sync facial animations to an audio track, combine the power of Poser X with other software packages, create new motions using the new animation layers feature, and import externally created 3D models to enhance the scene.
|Publisher:||Course Technology PTR|
|Sold by:||CENGAGE LEARNING|
|File size:||28 MB|
|Note:||This product may take a few minutes to download.|
About the Author
Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.
Table of Contents
Chapter 1: Learning the Poser Interface. Chapter 2: Accessing Figures. Chapter 3: Editing and Posing Figures. Chapter 4: Adding Materials. Chapter 5: Dealing with Props. Chapter 6: Establishing a Scene. Chapter 7: Creating a Face. Chapter 8: Working with Hair. Chapter 9: Working with Cloth. Chapter 10: Working with Bones. Chapter 11: Animating Figures. Chapter 12: Rendering Scenes. Chapter 13: Writing Python Scripts.