Predicting Real World Behaviors from Virtual World Data

Predicting Real World Behaviors from Virtual World Data

ISBN-10:
3319348493
ISBN-13:
9783319348490
Pub. Date:
07/24/2017
Publisher:
Springer International Publishing
ISBN-10:
3319348493
ISBN-13:
9783319348490
Pub. Date:
07/24/2017
Publisher:
Springer International Publishing
Predicting Real World Behaviors from Virtual World Data

Predicting Real World Behaviors from Virtual World Data

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Overview

There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments. The book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc.

Product Details

ISBN-13: 9783319348490
Publisher: Springer International Publishing
Publication date: 07/24/2017
Series: Springer Proceedings in Complexity
Edition description: Softcover reprint of the original 1st ed. 2014
Pages: 118
Product dimensions: 6.10(w) x 9.25(h) x 0.01(d)

Table of Contents

Preface.- On The Problem of Predicting Real World Characteristics from Virtual Worlds.- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations.- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games.- Identifying User Demographic Traits through Virtual-World Language Use.- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models.- Predicting Links in Human Contact Networks using Online Social Proximity.- Identifying a Typology of Players Based on Longitudinal Game Data.
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