Puramore - The Lute of Pythagoras

George Smythe spills his blood for The Cause before he has a conscious thought as to either its true nature or his role as its leader in the distant future. His mortal and immortal enemy nearly slays him whilst he's on holiday in Mexico touring pre-Columbian archaeological sites. The Nagual shaman who rescued him from deathrealizes his potential to wield Puramore for the thirteenth and last time as he brings him back to life.

General Sir George Smythe, Team Alpha, Juan and their quantum computer battle Wingtip, an avatar of China's first emperor, and spirit forces at his command to turn the tide of mankind's survival dilemma decidedly in their favour. In order to prevail against their mortal and immortal foe, they marshal all the intellectual resources at their disposal to overcome Wingtip's spiritual advantage. Time is of the essence since their foe is on the brink of delivering the final coup d'état to mankind.

In the end, only the wielder of Puramore possesses an advantage over humanity's ancient nemesis. Will George Smythe prove himself worthy to possess the Blade of Destiny?

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Puramore - The Lute of Pythagoras

George Smythe spills his blood for The Cause before he has a conscious thought as to either its true nature or his role as its leader in the distant future. His mortal and immortal enemy nearly slays him whilst he's on holiday in Mexico touring pre-Columbian archaeological sites. The Nagual shaman who rescued him from deathrealizes his potential to wield Puramore for the thirteenth and last time as he brings him back to life.

General Sir George Smythe, Team Alpha, Juan and their quantum computer battle Wingtip, an avatar of China's first emperor, and spirit forces at his command to turn the tide of mankind's survival dilemma decidedly in their favour. In order to prevail against their mortal and immortal foe, they marshal all the intellectual resources at their disposal to overcome Wingtip's spiritual advantage. Time is of the essence since their foe is on the brink of delivering the final coup d'état to mankind.

In the end, only the wielder of Puramore possesses an advantage over humanity's ancient nemesis. Will George Smythe prove himself worthy to possess the Blade of Destiny?

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Puramore - The Lute of Pythagoras

Puramore - The Lute of Pythagoras

Puramore - The Lute of Pythagoras

Puramore - The Lute of Pythagoras

Paperback

$19.95 
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Overview

George Smythe spills his blood for The Cause before he has a conscious thought as to either its true nature or his role as its leader in the distant future. His mortal and immortal enemy nearly slays him whilst he's on holiday in Mexico touring pre-Columbian archaeological sites. The Nagual shaman who rescued him from deathrealizes his potential to wield Puramore for the thirteenth and last time as he brings him back to life.

General Sir George Smythe, Team Alpha, Juan and their quantum computer battle Wingtip, an avatar of China's first emperor, and spirit forces at his command to turn the tide of mankind's survival dilemma decidedly in their favour. In order to prevail against their mortal and immortal foe, they marshal all the intellectual resources at their disposal to overcome Wingtip's spiritual advantage. Time is of the essence since their foe is on the brink of delivering the final coup d'état to mankind.

In the end, only the wielder of Puramore possesses an advantage over humanity's ancient nemesis. Will George Smythe prove himself worthy to possess the Blade of Destiny?


Product Details

ISBN-13: 9780578479026
Publisher: Retopia Limited
Publication date: 08/04/2014
Pages: 436
Product dimensions: 6.00(w) x 9.00(h) x 0.89(d)

About the Author

An American by birth and education, he wrote the work from the perspective of a contemporary British novelist in order to enhance thematic elements as well as character development and portrayal. His perspective as the author from that standpoint was largely influenced by George Orwell, Arthur C. Clarke, Ray Kurzweil, Spinoza, Joseph Campbell and William Blake. Mr Kurzeil's book "The Singularity is Near" inspired many of the thematic elements of the novel.

An American by birth and education, he wrote the work from the perspective of a contemporary British novelist in order to enhance thematic elements as well as character development and portrayal. His perspective as the author from that standpoint was largely influenced by George Orwell, Arthur C. Clarke, Ray Kurzweil, Spinoza, Joseph Campbell and William Blake. Mr Kurzeil's book "The Singularity is Near" inspired many of the thematic elements of the novel.

Table of Contents

Prologue Part I GENESIS Chapter 1 The Road to Oaxaca Chapter 2 West Meets East Chapter 3 Enter The Fabulous Flannery Brothers Chapter 4 The Magical Mystery Tour of Tallyamore Chapter 5 I Had A Dream... Chapter 6 LAB Chapter 7 SITA Chapter 8 The Father's Touch Chapter 9 Seed For Gaia Chapter 10 Re Chapter 11 The Invincible, Invisible Pyramid Chapter 12 Requiem For An Unknown Chapter 13 Team Alpha Part II JUPITER Chapter 14 The Sleeping Dragon Awakens Chapter 15 Spring Break Chapter 16 A New Beginning for a New Man Chapter 17 Hoops of Steel Chapter 18 The Arc of the Vanishing Point Chapter 19 Black Matter Chapter 20 Follow the Bouncing Ball Chapter 21 Status KWO Chapter 22 Matchmaker, Matchmaker, Make Me a Match Chapter 23 Chaos City Chapter 24 The Retopians Chapter 25 Meet Team Puramore Chapter 26 We are the Champions, My Friend... Epilogue Author's Bio

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