Presented in a handy pocketbook format, Extreme Unarmed Combat’s structure considers the different fighting and martial arts skills an individual can use before having to consider at the areas of the body to defend. It teaches how to attack without getting hurt, and how to incapacitate an opponent.
With more than 120 black-&-white illustrations of combat scenarios, punches, blocks and ducks, and with expert easy-to-follow text, Extreme Unarmed Combat guides you through everything a person need to know about what to do when escaping trouble isn't an option. This book can save lives.
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Once combat starts, you fight with what you have. Your preparation is done, your skills and fitness are at whatever level you have reached. There is no time to wish you had spent more hours in the gym or learned some extra techniques.If you lack skill, fitness, strength or any other factor, you will have to make up for it with something else. The mental aspect is of paramount importance – guts and determination can cover many other deficiencies.Many people subscribe to the idea that ‘violence solves nothing’. In fact, a great many problems can be solved with violence, provided you use enough and in the right way. However, using violent means will often create new problems. For example, it may be a simple matter to eliminate a sentry, but once he is missed the enemy will be alerted – the sentry problem is solved but now there is an active search underway.This is a different and possibly more serious problem. Thus if possible it is best to deal with threats by non-violent means. However, sometimes there is no alternative but to use force. If you have tried and failed or been given no opportunity to avoid trouble, deescalate the situation or deter the assailant, then you must accept that the attack is going to happen and deal with it head-on. If this creates new problems, you can handle them as they arise.Remember that your goal is always to bring the situation to an end on your own terms, and act accordingly. That might mean escaping or disabling the opponent. It might mean bundling him out through a door and locking it behind him, or applying a painful restraint and outlining the consequences of continuing his attack. Decide what you need to do and then do it without hesitation or second-guessing yourself.
Table of ContentsPart 1: Unarmed Combat in Extreme Situations‘Martial Arts’, ‘Fighting’ and ‘Combat’The Reasons WhyJustification and Legitimate TargetsWinning and LosingFighting SpiritKarate, Boxing and MillingBrazilian Jiu-JitsuArrest and RestraintAikidoMilitary Arrest & RestraintOn the BattlefieldTraditional European WrestlingJu-JitsuHand to HandMilitary CombativesKrav MagaA Note on Legality in Civilian Situations Part 2: Unarmed Combat TechniquesFundamentals of Personal CombatStance and MovementImpact and Weight TransferTaking the InitiativeTactical ManoeuvringControlling the OpponentGameplan and ObjectivesBasic Combat TechniquesBlowsStriking PrinciplesOpen Hands vs FistsAugmenting a Strike with an ObjectAttacking JointsChokes & StranglesImpact with the Ground and ObjectsGoing to the GroundFinishing or DisengagingUsing the EnvironmentWeaponsBluntSharpPointedFirearmsUnarmed or Armed Opponent: It Doesn’t Matter‘Lines of Attack’ Part 3: Single OpponentOn The Offensive:‘Chinjab’ Knockout BlowHammerfist BlowsElbow Knockout BlowKnee Strike (Straight or Round)Front Kick to Body or KneeRear Choke/Spin and ChokeRear Takedown‘Rolling Blitz’ Strikes/KneesStrike/Close in/Grab & Knee/Dumping TakedownStrike/Close/Sweeping Leg Kick & TakedownOn The Defensive:Cover Block/Trap Arm/Reaping Takedown/Knee DropSmother Block/Pass Arm/Rotating TakedownDuck Punch/Body ShotEvade to Side/Knee or Elbow StrikeEvade Grab & Break ArmEscape Headlock/TakedownCounter Grab/StrikesArrest & RestraintDisarm/Arm ControlRear Throat Restraint Part 4: Armed OpponentBlunt Weapon:Duck Swing/Stomping Side-of-Knee KickJam Swing/Knee StrikesJam Backhand Swing/Weapon Choke or TakedownJam Swing/Strip Weapon and Use ItSlashing Weapon (Knife):Jam And Control Weapon/Cradle StrikePin Weapon/StrikesThrusting Weapon (Knife or Bayonet)Deflect & Break Arm; Deflect & DisarmDeflect & Shoulder Lock or DislocationControl Weapon Arm; Deflect Bayonet Thrust & Counter Part 5: Groups and Other Adverse SituationsGun or Knife at BackGun or Knife in Front (One Hand)Gun in Front (Two Handed Grip)Knife at ThroatHeldWeapon Retention (Sidearm)SurroundedEscape Blocked Final Notes:No Rules, No Mercy, No Such Thing as Fair Play Index