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A full-color fantasy graphic novel where a gifted cryptozoology student must find a missing classmate and uncover secrets about magical creatures, and herself. The opener to a series perfect for ages 10-12.
Welcome to the Island of Vorn—where griffins soar, vampires roam, and only the most promising young cryptozoologists are invited to study the world’s most extraordinary creatures.
For as long as she can remember, Sorceline has had a knack for the study of mythical creatures. Now a student ...
Welcome to the Island of Vorn—where griffins soar, vampires roam, and only the most promising young cryptozoologists are invited to study the world’s most extraordinary creatures.
For as long as she can remember, Sorceline has had a knack for the study of mythical creatures. Now a student ...





























