The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift.
Swift for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first two iOS books, along with their free online instruction and free online forum to create an excellent training book.
- How to be successful at learning Swift
- Using Swift Playgrounds to learn iOS development quickly
- What is Object Oriented Programming
- What are Swift classes, properties, and functions
- Proper user interface and user experience design
- Swift data types: integers, floats, strings, booleans
- How to use Swift data collections: arrays and dictionaries
- Boolean logic, comparing data, and flow control
- Writing iPhone apps from scratch
- Avoiding Swift pitfalls
Many students have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.
|Edition description:||1st ed.|
|Product dimensions:||7.01(w) x 10.00(h) x 0.03(d)|
About the Author
Table of Contents
Ch. 1: Becoming a Great iOS Developer
Ch. 2: Programming Basics with Playground
Ch. 3: It’s All about the Data
Ch. 4: Making Decisions and Planning Program Flow
Ch. 5: Object-Oriented Programming with Swift
Ch. 6: Learning Swift and Xcode
Ch. 7: Swift Classes, Objects, and Methods
Ch. 8: Programming Basics in Swift
Ch. 9: Comparing Data
Ch. 10: Creating User Interfaces
Ch. 11: Storing Information
Ch. 12: Protocols and Delegates
Ch. 13: Introducing the Xcode Debugger
Ch. 14: A Swift iPhone App