The Art and Inventions of Max Fleischer: American Animation Pioneer

The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent.

By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.

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The Art and Inventions of Max Fleischer: American Animation Pioneer

The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent.

By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.

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The Art and Inventions of Max Fleischer: American Animation Pioneer

The Art and Inventions of Max Fleischer: American Animation Pioneer

by Ray Pointer
The Art and Inventions of Max Fleischer: American Animation Pioneer

The Art and Inventions of Max Fleischer: American Animation Pioneer

by Ray Pointer

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Overview

The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent.

By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.


Product Details

ISBN-13: 9781476627410
Publisher: McFarland & Company, Inc., Publishers
Publication date: 06/09/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 320
File size: 32 MB
Note: This product may take a few minutes to download.
Age Range: 18 Years

About the Author

A 40–year film and animation professional, Ray Pointer studied film and television production at Wayne State University and University of Southern California. He served as a film producer for the U.S. Navy Office of Information and worked in the animation industry for Film Roman, Hanna-Barbera, Fred Wolf Films, MGM and Nickelodeon. He lives in Pontiac, Michigan.
A 40-year film and animation professional, Ray Pointer studied film and television production at Wayne State University and University of Southern California. He served as a film producer for the U.S. Navy Office of Information and worked in the animation industry for Film Roman, Hanna-Barbera, Fred Wolf Films, MGM and Nickelodeon. He lives in Pontiac, Michigan.

Table of Contents

Table of Contents

Acknowledgments
Foreword by Jerry Beck
Prologue
Introduction
 1. The Formative Years
 2. The Birth of a Career
 3. The Inkwell Studio
 4. Fleischer Studios, Inc.
 5. The Queen of the Animated Screen: Betty Boop
 6. Betty Boop on the Couch: A Character Analysis
 7. The Fleischer Factory
 8. The Popeye Plant
Between pages 152 and 153 are 8 color plates containing 15 photographs
 9. The Spinach Lid Blows Off
10. Picking Up the Pieces
11. Setting Sail for Miami
12. Stormy Seas Ahead
13. The Ship Wreck
14. The Change of Command
15. Separate Courses, New Directions
16. Recommissioned
17. Raising the Inkwell
Filmography
List of Animators
Chapter Notes
Bibliography
Index
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