The Complete Guide to Videogame Performance Directing: Place, Time, Action
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This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author’s 25‑year career directing seminal games from the early years to today’s blockbusters.
Identifying the Place (What is the physical environment?), Time (What just happ...



