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The Essential Book of Kakuro 2
By Gareth Moore
AtriaCopyright © 2006 Gareth Moore
All right reserved.
How to Play Kakuro
Kakuro involves placing the numbers 1 to 9 into a square grid in the same way that letters are placed into a crossword. Unlike a crossword, however, the clues are given within the grid. The aim is to make each "run" of horizontal or vertical squares add up to the total printed at the start of that run. You can't, however, repeat a number within the answer to a clue -- that is, within a run -- in the same way that Su Doku also forbids this. In fact, if you're good at Su Doku then some of the tactics used to complete those puzzles will also help with solving Kakuro.
Compilation copyright © 2006 by Michael O'Mara Books Limited
Puzzles and solutions copyright © 2006 by Gareth Moore
Excerpted from The Essential Book of Kakuro 2 by Gareth Moore Copyright © 2006 by Gareth Moore. Excerpted by permission.
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