The First World War in Computer Games

The First World War in Computer Games

by C. Kempshall
The First World War in Computer Games

The First World War in Computer Games

by C. Kempshall


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The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Product Details

ISBN-13: 9781137491756
Publisher: Palgrave Macmillan UK
Publication date: 05/15/2015
Edition description: 2015
Pages: 118
Product dimensions: 8.60(w) x 5.60(h) x 0.60(d)

About the Author

Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.

Table of Contents

Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: … To End all War Games

What People are Saying About This

From the Publisher

“This book is written in an accessible style, equally suitable for undergraduate to postgraduate level. I can see computer gamers interested in the First World War finding the text of interest. I enjoyed reading the work, and it has inspired me to consider how other periods of history have also been represented. This book has examined the contribution of computer games thoroughly and so contributes to the wider literature about the war.” (John Curry, Bath Spa University, Bath, UK)

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