The Game Business Guidebook: What To Do When Nobody Wants Your Game
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This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.
Benefitting from the authors' combined 30+ years of experience in the industry, the boo...























