How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness!
What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?)
There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias.
This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers!
A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await.
Most Helpful Customer Reviews
I always thought the original Metal Gear Solid was amazing and the tanker demo for MGS 2 was revolutionary for its time. Everything seemed set for Kojima to release the most epic sequel ever but instead we got... Raiden. I never understood how Kojima could have dropped the ball so hard and thought that we (the players) would have fun playing as the clueless Raiden who runs around doing boring tasks, getting disrespected by everyone he meets, all while being annoyed by his girlfriend. Not until I read this book did it finally make sense what Kojima was hoping to achieve. With this new perspective I can actually appreciate the game, even if I still hate Raiden.