The Snare of the Tree, and Other Perilous Seductions: Essays on Dangers in Game Design
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What makes us glad we've played some games, but regret we've played others? What are the game design equivalents of 'savoury' and 'sweet?' Why is a working title dangerous, what menaces lurk in model railway dioramas, and what is the Snare of the Tree? Alexis Kennedy is an award-winning game designer who has developed some of the most original and intelligent indie games of the last decade, including Fallen London, Sunless Sea and Cultist Simulator. He is also the author of Against Worldbu...






















