The Wand of Amergin: The Third Mythfits Adventure
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On the heels of their last exciting adventure in A Spell of Nine, the Mythfits begin the harrowing search for others of their kind. Not all of the creatures of magic want to be found. But matters get more complicated when Klopps, Erebos and the other villains, escape imprisonment from the mysterious brownstone. How does the Wand of Amergin, an artifact of ancient magic, come to play in a grand battle for power?























