This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
1125796383
The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.
Transactions on Edutainment XIII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.
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Transactions on Edutainment XIII
Transactions on Edutainment XIII
eBook (1st ed. 2017)
$54.99
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Product Details
| ISBN-13: | 9783662543955 |
|---|---|
| Publisher: | Springer-Verlag New York, LLC |
| Publication date: | 03/07/2017 |
| Series: | Lecture Notes in Computer Science , #10092 |
| Sold by: | Barnes & Noble |
| Format: | eBook |
| File size: | 8 MB |
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