User Unfriendly

User Unfriendly

by Vivian Vande Velde

Paperback(First Edition)

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It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain—no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

Product Details

ISBN-13: 9780152163532
Publisher: Houghton Mifflin Harcourt
Publication date: 07/10/2012
Edition description: First Edition
Pages: 400
Sales rank: 1,182,885
Product dimensions: 5.50(w) x 7.62(h) x 0.65(d)
Lexile: 750L (what's this?)
Age Range: 10 - 12 Years

About the Author

Vivian Vande Velde  has written many books for teen and middle grade readers, including Heir Apparent, User Unfriendly, All Hallow's Eve: 13 Stories, Three Good Deeds, Now You See It ..., and the Edgar Award–winning Never Trust a Dead Man. She lives in Rochester, New York. Visit her website at

What People are Saying About This

From the Publisher

“Readers...will not be able to put this swashbuckler down.”—Publishers Weekly

“Vivid and diverting.”—Kirkus Reviews

Customer Reviews

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User Unfriendly 4 out of 5 based on 0 ratings. 3 reviews.
Guest More than 1 year ago
User Unfriendly is a great book that is amusing, exciting, and enjoyable. It's about a 14 year old who gets into a modem, monitor, and keyboard, less game. The ending is amusing, and Arvin aka Halek's commentary is very humorous.
sara_k on LibraryThing More than 1 year ago
User Unfriendly is a little bit like Heir Apparent. Giannine, the heroine of Heir Apparent is even a character in User Unfriendly. I thought that User Unfriendly was an inferior book. The story didn't grab my attention and I didn't find myself trying to figure out what was happening; perhaps because it wasn't clear what was wrong. The ending was neat and interesting.Arvin and his friends have hacked into a Rasmussen role playing game. They are themselves and their characters and are expecting the usual fighting, search for treasure, and strange creatures but something is wrong. They have found several holes and glitches in the program, things that would be taken care of if they were playing in a monitored (and expensive) Rasmussen virtual parlor and Arvin's mother, along for her first ever game, is sick. As time passes slowly in the game (5 days pass in an actual hour) mistakes are made more and more often, the quest is not what they expected, and Arvin's mother gets sicker and sicker until she eventually starts to disappear from the game.Arvin is a self-conscious teen who worries that every move he makes looks dumb and who feels that the other players are judging him and not coming to a flattering conclusion. Interestingly, after the game is over, he finds that other players had the same thoughts about themselves.
Anonymous More than 1 year ago