Videogames, Identity and Digital Subjectivity

Videogames, Identity and Digital Subjectivity

by Rob Gallagher

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Product Details

ISBN-13: 9781315390925
Publisher: Taylor & Francis
Publication date: 07/06/2017
Series: Routledge Advances in Game Studies
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 210
File size: 1 MB

About the Author

Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.

Table of Contents

1. Digital Subjects: Videogames, Technology and Identity

2. Datafied Subjects: Profiling and Personal Data

3. Private Subjects: Secrecy, Scandal and Surveillance

4. Beastly Subjects: Bodies and Interfaces

5. Synthetic Subjects: Horror and Artificial Intelligence

6. Mobile Subjects: Framing Selves and Spaces

7. Productive Subjects: Time, Value and Gendered Feelings

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