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Wandering Games

Paperback
$30.00
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A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.

Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of ...