Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Games User Research, Author: Anders Drachen
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington

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Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Pixel Art for Game Developers / Edition 1, Author: Daniel Silber

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Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks

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Title: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# / Edition 3, Author: Jeremy Gibson Bond
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short

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Title: Game Design Theory: A New Philosophy for Understanding Games / Edition 1, Author: Keith Burgun

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Title: Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1, Author: Sue Blackman

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Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Reverse Design: Chrono Trigger / Edition 1, Author: Patrick Holleman

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Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting

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Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn

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Title: Interactive Stories and Video Game Art: A Storytelling Framework for Game Design / Edition 1, Author: Chris Solarski

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Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs

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