Escape from Mr. Lemoncello's Library

( 3 )

Overview

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning ...

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Overview

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.

In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

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Editorial Reviews

Publishers Weekly
Librarians and English teachers will happily recommend this adventurous romp from Grabenstein (the Riley Mack books), which pays playful homage to books and libraries while engaging readers in a fast-paced competition involving research and reasoning skills. Twelve seventh-graders win a chance to spend an overnight lock-in previewing their town’s new public library—it’s a marvel of technological delights conceived by Luigi Lemoncello, the Willy Wonkalike founder of Mr. Lemoncello’s Imagination Factory, which is a source for every kind of game imaginable. During the lock-in the winners, who include game-lover Kyle Keeley and a group of multicultural classmates with a mix of aptitudes and interests, are offered a further challenge: “Find your way out of the library using only what’s in the library.” The winner will become spokesperson for the Imag-ination Factory. Book lovers will relish the lavish sprinkling of book titles and references while puzzle fans will enjoy figuring out the clues. A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits. Ages 9–12. Agent: Eric Myers, the Spieler Agency. (June)
Kirkus Reviews
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville's new public library. The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games--hints and tricks and escape hatches--to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello's gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear. Full of puzzles to think about, puns to groan at and references to children's book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)
From the Publisher
Starred Review, Booklist, June 1, 2013:
“An ode to libraries and literature that is a worthy successor to the original madman puzzle-master himself, Willy Wonka.”

Starred Review, Kirkus Reviews, May 1, 2013:

"Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike."
School Library Journal
Gr 4–7—Bibliophiles unite! Melvil Dewey is alive and well and residing within Mr. Lemoncello's new library. Billionaire game-maker Luigi Lemoncello wants to pay homage to his childhood library by constructing a technological marvel in his hometown that went without a library for 12 years. He invites a dozen 12-year-olds to a lock-in at the new building, and when they arrive they find the eccentric game-maker has offered them a further challenge-if they can find their way out using only what's in the library-they will become the new spokesperson for Mr. Lemoncello's company. Kyle Keeley teams up with other students as unlikely alliances form, some children's true (not so nice) personalities emerge, and suspense builds while the kids enlist the aid of Mr. Lemoncello's childhood librarian, an Electronic Learning center, and book clues and references galore. The story feels like a cross between a reality show, an online game, and a tightly woven mystery. Dewey Decimal clues will hook librarians and teachers, while book lovers will delight at myriad references from Mr. Lemoncello, such as, "And now, I must return to my side of the mountain… I have great expectations for you all!" Book and game lovers alike will delve into this delicious tale and put on their thinking caps.—Michele Shaw, Quail Run Elementary School, San Ramon, CA
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Product Details

  • ISBN-13: 9780375870897
  • Publisher: Random House Children's Books
  • Publication date: 6/25/2013
  • Pages: 304
  • Sales rank: 40666
  • Age range: 8 - 12 Years
  • Product dimensions: 5.88 (w) x 8.32 (h) x 1.16 (d)

Meet the Author

CHRIS GRABENSTEIN is the Agatha and Anthony award-winning author of The Crossroads and The Hanging Hill as well as several adult thrillers. He used to write TV and radio commercials and has written for The Muppets. Chris was born in Buffalo, New York, and moved to Chattanooga, Tennessee, when he was 10. After college, he moved to New York City to become an actor and writer. Currently, Chris and his wife, JJ, live in New York City with three cats and a dog named Fred who starred in Chitty Chitty Bang Bang on Broadway.
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Customer Reviews

Average Rating 5
( 3 )
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  • Anonymous

    Posted Sun Jun 30 00:00:00 EDT 2013

    I haven't read this yet, but his other books are amazing and ful

    I haven't read this yet, but his other books are amazing and full of details and awesome events, so I bet this'll be awesome as well. Plus, he's been writing this for a while and even had contests in which people could be characters in his book. The contest was two years ago, so he must have been writing it very detailed and with really good mysteries to figure out.

    1 out of 3 people found this review helpful.

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  • Anonymous

    Posted Thu Jun 27 00:00:00 EDT 2013

    Mr lemoncellos libary

    It is like a night in a musem but better

    0 out of 2 people found this review helpful.

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  • Anonymous

    Posted Wed Jul 03 00:00:00 EDT 2013

    No text was provided for this review.

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