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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

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This book scrutinizes pervasive games from a technological perspective, focusing on the sub—domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features des...