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AI Game Programming for Beginners

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AI Game Programming for Beginners Chapter 01 - Pathfinding
Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.
1. Pathfinding algorithms.
* Breadth-First. * Best-First. * A* (A-Star).
2. Implementing pathfinding in XNA.
* Creating realistic enemy movement sample. Chapter 02 - Chase, Evade and Wander
Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wander...