AI Game Programming for Beginners
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AI Game Programming for Beginners Chapter 01 - Pathfinding
Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.
1. Pathfinding algorithms.
* Breadth-First. * Best-First. * A* (A-Star).
2. Implementing pathfinding in XNA.
* Creating realistic enemy movement sample. Chapter 02 - Chase, Evade and Wander
Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wander...
Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.
1. Pathfinding algorithms.
* Breadth-First. * Best-First. * A* (A-Star).
2. Implementing pathfinding in XNA.
* Creating realistic enemy movement sample. Chapter 02 - Chase, Evade and Wander
Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wander...






















