Come, Let's Play: Scenario-Based Programming Using LSCs and the Play-Engine
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This book does not tell a story. Instead, it is about stories. Or rather, in technical terms, it is about scenarios. Scenarios of system behavior. It concentrates on reactive systems, be they software or hardware, or combined computer-embedded systems, including distributed and real-time systems. We propose a different way to program such systems, centered on interobject scenario-based behavior. The book describes a language, two techniques, and a supporting tool. The language is a rather b...






















