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Computer Graphics Techniques: Theory and Practice

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In the third paper in this chapter, Mike Pratt provides an historical introduction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques developed more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a bou...