Digital Culture: Understanding New Media

From Facebook to the iPhone, from You Tube to Wikipedia, from Grand Theft Auto to Second Life - this book explores new media's most important issues and debates in an accessible and engaging text for newcomers to the field.

With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media's recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as:

What is new media?

How is new media changing our lives?

Is new media having a positive or negative effect on culture and human communication?

Each chapter includes a case study which provides an interesting and lively balance between the well-trodden and the newly emerging themes in the field. Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide.

Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.

1101077055
Digital Culture: Understanding New Media

From Facebook to the iPhone, from You Tube to Wikipedia, from Grand Theft Auto to Second Life - this book explores new media's most important issues and debates in an accessible and engaging text for newcomers to the field.

With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media's recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as:

What is new media?

How is new media changing our lives?

Is new media having a positive or negative effect on culture and human communication?

Each chapter includes a case study which provides an interesting and lively balance between the well-trodden and the newly emerging themes in the field. Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide.

Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.

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Digital Culture: Understanding New Media

Digital Culture: Understanding New Media

Digital Culture: Understanding New Media

Digital Culture: Understanding New Media

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Overview

From Facebook to the iPhone, from You Tube to Wikipedia, from Grand Theft Auto to Second Life - this book explores new media's most important issues and debates in an accessible and engaging text for newcomers to the field.

With technological change continuing to unfold at an incredible rate, Digital Cultures rounds-up major events in the media's recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as:

What is new media?

How is new media changing our lives?

Is new media having a positive or negative effect on culture and human communication?

Each chapter includes a case study which provides an interesting and lively balance between the well-trodden and the newly emerging themes in the field. Topics covered include digital television, digital cinema, gaming, digital democracy, mobile phones, the World Wide Web, digital news, online social networking, music and multimedia, virtual communities and the digital divide.

Digital Cultures is an essential introductory guide for all media and communication studies students, as well as those with a general interest in new media and its impact on the world around us.


Product Details

ISBN-13: 9780335221974
Publisher: McGraw-Hill Professional Publishing
Publication date: 12/01/2008
Edition description: New Edition
Pages: 224
Product dimensions: 6.60(w) x 9.40(h) x 0.50(d)

About the Author

Glen Creeber is Senior Lecturer in Film and Television at Aberystwyth University, UK.

Royston Martin is a journalist, documentary filmmaker and lectures at the University of Wales, UK.

Table of Contents

1: DIGITAL HISTORIES: Origins and Development
2: INTERPRETING NEW MEDIA: Digital Theory
3: ON THE NET: The World Wide Web
4: HIGH DEFINTIONS: Digital Television
5: WIDE SCREENS: Digital Cinema
6: GAME CULTURE
7: VIRTUAL COMMUNITIES: Self and Society
8: GLOBAL DIVISIONS: The Digital Divide
9: DIGITAL SOUNDS: Music and Multimedia
10: FUTURE SHOCK: After the Knowledge Economy

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