Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

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Overview

Educators who engage with today’s students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps, and the Internet as a means of communicating and representing their lives, ideas, and feelings. Unfortunately, not all students understand how to apply media literacy or media safety, and many lack knowledge of how to truly analyze media content for its value in society.
Today’s educators must learn to harness the enthusiasm students have for digital media (content that uses a combination of text, images, audio, animation, and video) into daily lessons in order to enhance student interest, engagement, motivation, and achievement in classroom environments. This book addresses these vital considerations, thereby empowering teachers and students to benefit from the application of digital media in their classrooms, both as a compelling assessment tool and as an engaging teaching strategy.

Product Details

ISBN-13: 9781475821062
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 12/08/2016
Edition description: New Edition
Pages: 174
Sales rank: 898,414
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)

About the Author

Dawn Wilson taught middle school math for 16 years before becoming a full time faculty member and professor of educational technology at Houston Baptist University for the last 16 years. In this position, Dr. Wilson has mentored university and K-12 teachers as they learn how to integrate instructional technology in the classroom across a variety of disciplines. Her research and writing interests include coaching for technology integration, teaching online, and flipping classroom instruction.

Katie Alaniz is an instructor of graduate education courses at Houston Baptist University, where she works with undergraduate and graduate students seeking to make a positive impact in schools and society. As an instructional technologist and elementary teacher for over a decade in both public and private school settings, Dr. Alaniz developed an abiding passion for guiding and supporting fellow educators as they seek to meaningfully incorporate enriching and engaging digital tools within their classroom learning environments.

Joshua Sikora is the director of Cinema & New Media Arts at Houston Baptist University, where he teaches about cinematic theory, multimedia production, and developing technologies. An award-winning filmmaker and new media entrepreneur, Sikora is also the founder of New Renaissance Pictures, an independent production company through which he has produced a variety of feature films, TV series, and documentaries.

Table of Contents

Acknowledgements Introduction Chapter 1: Digital Media — What Is It, and Why Does It Matter? oWho Are These 21st Century Learners? oWhat Is Digital Media and How Does It Impact Learning? oDigital Media: The Ever-Present Companion of Today’s Students oHow Can Teachers Enhance Students’ 21st Century Literacy Skills? oHow Do Educational Standards and Media Correlate? oEssential Ideas to Remember oReferences Chapter 2: Research Findings and the Implications on Learning oHow Does Technology Impact Learning? oHow Does Multimedia Content Impact Learning? oHow Is the Role of Video Content in Student Leaning Evolving? oResearch Implications oEssential Ideas to Remember oReferences Chapter 3: Essential Considerations in Using Digital Media oThe Growing Imperative of Media Literacy oSuffering Not from Lack of Innovation, but Rather Lack of Education oIn the Digital World, as in the Physical World, Student Safety is Paramount oCoping with COPPA oNow Playing in a Classroom Near You… oGiving Credit Where Credit Is Due oThe Code of Best Practices in Fair Use for Media Literacy Education oEssential Ideas to Remember oReferences Chapter 4: Planning for Digital Media: Settings, Groupings, and Platforms oFirst Things First oThe Understanding by Design Framework oThe Universal Design for Learning (UDL) Model oBloom’s Taxonomy oClassroom Instruction That Works oDigital Media’s Role Within These Frameworks oSharpening the Axe: Crucial Factors to Consider When Planning for Digital Media Integration oReady, Set, Learn! oWhere to Begin? oEssential Ideas to Remember oReferences Chapter 5: Using Digital Media to READY Students for Learning: Preparing Learners to Acquire Key Knowledge and Skills oReadying Instructional Resources oReadying the Learners: Activating Engagement, Motivation, and Interest oWhat’s the Point? oThe Power of Prior Knowledge oThe Potential of a Focused Mind oThe Promise of Personal Interest oThe Potent Influence of Personal Motivation o“TEASe”ing the Students to Impact Attention, Motivation, and Interest oEssential Ideas to Remember oTEASe Making Resources oReferences Chapter 6: SETTING Meaningful Learning: Supporting Students with Content Acquisition oWhy Reinvent the Wheel? The Benefits of Pre-Created Digital Media oLights, Camera, Action! The Enchanting Features of Film in Classroom Settings oLearners as Viewers: Leveraging the Transportive Potential of Media oTapping the Riches of Pre-Created Digital Media Content oLearners as Participants: Actively Engaging Students with Interactive Resources oThe Best of Both Worlds: Digital Media Options that Enable Students to Interact as Viewers and Participants oDigital Media in Action: Examples of Digital Media Lessons in Classroom Settings oEssential Ideas to Remember Chapter 7: LEARNING with Digital Media: Empowering Students to Demonstrate Learning through Design and Creation oIt’s Not Going to Be Easy, But It Will Be Worth It! oPositioning Students in the Driver’s Seat oPutting the Pedal to the Metal: Encouraging Students to Lead the Way through Authoring oWhat’s the Point? Driving Media Integration with Purpose oDecisions, Decisions: Crucial Considerations for Successfully Implementing Student-Centered Digital Media oInspiration for the Journey: Examples of Student-Centered Digital Media Projects oEssential Ideas to Remember Chapter 8: Assessing the Use of Digital Media oAn Assortment of Assessment Types oA Time and a Place for Every Assessment Type oAssessing with Purpose oAesthetic Appeal: Stressing the Significance of Style oPresentation Is Everything... Or at Least Highly Important! oTeamwork Makes the Dream Work: Fostering Classroom Collaboration oAssessment in Action: Representative Rubrics to Guide the Journey oEssential Ideas to Remember oReferences Chapter 9: Digital Media for Flipped or Distance Learning oWhat Is Virtual Learning, and What’s the Big Deal? oBlended Learning: The Best of Both Worlds? oFlip It! Flip It Good! oThe Art of Flipping: Putting It into Practice oMaking the Most of Increased Class Time oTools for Creating oEvaluating oAnalyzing oApplying oUnderstanding and Remembering oTo Create or Not to Create? That Is the Question! oThink Before You Flip: Key Considerations Prior to Flipping oCreating Screencasts with a Computer oCreating Screencasts with an iPad oThe Challenge: Finding the Perfect Place to Store Resources for Sharing and Viewing oInspiration for Future Flipping Endeavors oEssential Ideas to Remember oReferences Chapter 10: Looking Forward to What is Next: Future Technologies and Their Role in the Classroom oSilicon Valley’s Influence oSoftware-Supported Personalized Learning oVirtual Reality and Augmented Reality oChanging Landscapes and Changing Students oEssential Ideas to Remember oReferences
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