Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings
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The use of computing technology for entertainment purposes is not a recent p nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g ing industry, and by its increasi...






















