Game Based Organization Design: New tools for complex organizational systems
There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.
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Game Based Organization Design: New tools for complex organizational systems
There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.
54.99 In Stock
Game Based Organization Design: New tools for complex organizational systems

Game Based Organization Design: New tools for complex organizational systems

by Palgrave Macmillan UK
Game Based Organization Design: New tools for complex organizational systems

Game Based Organization Design: New tools for complex organizational systems

by Palgrave Macmillan UK

Paperback(1st ed. 2014)

$54.99 
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Overview

There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.

Product Details

ISBN-13: 9781349468850
Publisher: Palgrave Macmillan UK
Publication date: 01/31/2016
Edition description: 1st ed. 2014
Pages: 152
Product dimensions: 5.51(w) x 8.50(h) x (d)

About the Author

Jeroen van Bree is a management consultant and researcher. He has an MSc. in Information Management from Tilburg University, Netherlands, an MSc in Technology and Human Affairs from Washington University, USA, and he was awarded a PhD at Nyenrode Business Universiteit, Netherlands, for the research which inspired this book.

Table of Contents

1. Introduction 2. Systems 3. Games 4. Play 5. Rules 6. Design 7. Strategy
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