Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This substantial update to the bestselling O'Reilly book now includes 95 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why—and how—with Gamestorming.

The new edition adds 15 new games and several new chapters that address challenges specific to gamestorming with remote, distributed, hybrid and asynchronous teams.

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Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This substantial update to the bestselling O'Reilly book now includes 95 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why—and how—with Gamestorming.

The new edition adds 15 new games and several new chapters that address challenges specific to gamestorming with remote, distributed, hybrid and asynchronous teams.

49.99 Pre Order
Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers

Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers

Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers

Gamestorming 2.0: An Updated Playbook for Innovators, Rule Breakers, and Changemakers

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Overview

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This substantial update to the bestselling O'Reilly book now includes 95 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why—and how—with Gamestorming.

The new edition adds 15 new games and several new chapters that address challenges specific to gamestorming with remote, distributed, hybrid and asynchronous teams.


Product Details

ISBN-13: 9781098148089
Publisher: O'Reilly Media, Incorporated
Publication date: 09/02/2025
Pages: 350
Product dimensions: 7.00(w) x 9.19(h) x 0.00(d)

About the Author

Dave Gray's passion has been and continues to be finding ways to help people improve their ability to build shared understanding, so they can better coordinate joint action on things that matter to them. In 1993 He founded XPLANE, the visual thinking company, to help people develop shared understanding, so they can make better, faster decisions, and work better together to create more lasting, sustainable impact. He has written three books on design, change and innovation.

Sunni Brown is the founder of creative consultancy Sunni Brown Ink and more recently founded the Center for Deep Self Design in Austin, TX. She was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. Her TED talk has drawn over 1.6 million views and her work on visual thinking has been featured in every major U.S. publication including The New York Times, The New York Post, The Wall Street Journal, Time Magazine, WIRED, and Entrepreneur, as well as being featured twice on CBS Sunday Morning and on The TODAY Show. She is widely credited with the rise of visual thinking as a tool for deeper inquiry and is designing a system of visual Collaborative Intelligence for remote and hybrid teams using MURAL.
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