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Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators

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This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use.

Getting Rid of Cybersickness will help readers to understand the underlying te...