But the Cabal is not the only danger. Tylar returns to the Citadel and regains his knighthood-and forces out of Ice Eyrie launch an attack trapping Tylar and the Shadowknights. More terrible is an ancient threat rising out of the dark depths of the Citadel itself.
To save the Nine Lands, Tylar must enter the Hinterland, the desolate territory beyond the blessed Lands, where rogue gods roam and dark Graces flow-and from which no Shadowknight has ever returned...
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"Intelligent world-building and well-crafted magic scenes...Fantasy devotees with a taste for elaborate quests will be most rewarded." Publishers Weekly "Gripping, tautly constructed." Library Journal