How to Be A Great GM: Running Role Playing Games With Excellence
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This book is a How-to on running great Role Playing games. This is not the fool's guide. It is a text for making genuinely interested GMs into great GMs. The material can be implemented a chapter at a time to help a GM enhance an ongoing gaming experience without starting over. The book includes chapters on various aspects of running a Role Playing game such as Non-Player characters, props, prepping for a session, The illusion of Choice, and delivery. A bonus chapter addresses the issue of ...






















