Playing with Religion in Digital Games
By Heidi A. Campbell (Editor), Gregory P. Grieve (Editor), Oliver Steffen (Contribution by), Peter F. Likarish (Contribution by), Brenda S. Gardemour Walter (Contribution by), Nathan Abrams (Contribution by), Xenia Zeiler (Contribution by), Jason Anthony (Contribution by), Vit Sisler (Contribution by), Michael Waltemathe (Contribution by), Kevin Schut (Contribution by), Shanny Luft (Contribution by), Rachel Wagner (Contribution by), Rabis Gregory (Contribution by)
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By Heidi A. Campbell (Editor), Gregory P. Grieve (Editor), Oliver Steffen (Contribution by), Peter F. Likarish (Contribution by), Brenda S. Gardemour Walter (Contribution by), Nathan Abrams (Contribution by), Xenia Zeiler (Contribution by), Jason Anthony (Contribution by), Vit Sisler (Contribution by), Michael Waltemathe (Contribution by), Kevin Schut (Contribution by), Shanny Luft (Contribution by), Rachel Wagner (Contribution by), Rabis Gregory (Contribution by)
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Shaman, paragon, Godmode: modern video games are heavily coded with religious undertones. From the Shintoinspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communit...






















