The Quantum Thief is a Kirkus Reviews Best of 2011 Science Fiction&Fantasy title. One of Library Journal's Best SF/Fantasy Books of 2011
Jean le Flambeur is a post-human criminal, mind burglar, confidence artist, and trickster. His origins are shrouded in mystery, but his exploits are known throughout the Heterarchy- from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. Now he's confined inside the Dilemma Prison, where every day he has to get up and kill himself before his other self can kill him.
Rescued by the mysterious Mieli and her flirtatious spacecraft, Jean is taken to the Oubliette, the Moving City of Mars, where time is currency, memories are treasures, and a moon-turnedsingularity lights the night. What Mieli offers is the chance to win back his freedom and the powers of his old self-in exchange for finishing the one heist he never quite managed.
As Jean undertakes a series of capers on behalf of Mieli and her mysterious masters, elsewhere in the Oubliette investigator Isidore Beautrelet is called in to investigate the murder of a chocolatier, and finds himself on the trail of an arch-criminal, a man named le Flambeur....
Hannu Rajaniemi's The Quantum Thief is a crazy joyride through the solar system several centuries hence, a world of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as MMORPG guild members. But for all its wonders, it is also a story powered by very human motives of betrayal, revenge, and jealousy. It is a stunning debut.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
About the Author
Thirty-year-old HANNU RAJANIEMI is from Finland and lives in Edinburgh, Scotland, where he is a director of a think tank providing business services based on advanced math and artificial intelligence. He holds a Ph.D. in string theory and is a member of the same writing group that produced Hal Duncan. He wrote The Quantum Thief in English.
Born and raised in Finland, HANNU RAJANIEMI lives in Edinburgh, Scotland, where he is a founding director of a financial consultancy, ThinkTank Maths. He is the holder of several advanced degrees in mathematics and physics. Multilingual from an early age, he writes his science fiction in English. He is the author of The Quantum Thief, The Fractal Prince and The Causal Angel.
Read an Excerpt
The Quantum Thief
By Hannu Rajaniemi
Tom Doherty AssociatesCopyright © 2010 Hannu Rajaniemi
All rights reserved.
THE THIEF AND THE PRISONER'S DILEMMA
As always, before the warmind and I shoot each other, I try to make small talk.
'Prisons are always the same, don't you think?'
I don't even know if it can hear me. It has no visible auditory organs, just eyes, human eyes, hundreds of them, in the ends of stalks that radiate from its body like some exotic fruit. It hovers on the other side of the glowing line that separates our cells. The huge silver Colt would look ridiculous in the grip of its twiglike manipulator limbs if it hadn't already shot me with it fourteen thousand times.
'Prisons are like airports used to be on Earth. No one wants to be here. No one really lives here. We're just passing through.'
Today, the Prison's walls are glass. There is a sun far above, almost like the real one but not quite right, paler. Millions of glass-walled, glass-floored cells stretch to infinity around me. The light filters through the transparent surfaces and makes rainbow colours on the floor. Apart from them, my cell is bare, and so am I: birth-naked, except for the gun. Sometimes, when you win, they let you change the little things. The warmind has been successful. It has zero-g flowers floating in its cell, red and purple and green bulbs growing out of bubbles of water, like cartoon versions of itself. Narcissistic bastard.
'If we had toilets, the doors would open inwards. Nothing ever changes.'
All right, so I am starting to run out of material.
The warmind raises its weapon slowly. A ripple passes through its eyestalks. I wish it had a face: the stare of its moist forest of orbs is unnerving. Never mind. It's going to work this time. I tilt the gun upwards slightly, my body language and wrist movement suggesting the motion I would make if I was going to put up my gun. My every muscle screams cooperation. Come on. Fall for it. Honest. This time, we are going to be friends—
A fiery wink: the black pupil of its gun, flashing. My trigger finger jerks. There are two thunderclaps. And a bullet in my head.
You never get used to the feeling of hot metal, entering your skull and exiting through the back of your head. It's simulated in glorious detail. A burning train through your forehead, a warm spray of blood and brain on your shoulders and back, the sudden chill – and finally, the black, when things stop. The Archons of the Dilemma Prison want you to feel it. It's educational.
The Prison is all about education. And game theory: the mathematics of rational decision-making. When you are an immortal mind like the Archons, you have time to be obsessed with such things. And it is just like the Sobornost – the upload collective that rules the Inner Solar System – to put them in charge of their prisons.
We play the same game over and over again, in different forms. An archetypal game beloved by economists and mathematicians. Sometimes it's chicken: we are racers on an endless highway, driving at each other at high speeds, deciding whether or not to turn away at the last minute. Sometimes we are soldiers trapped in trench warfare, facing each other across no-man's-land. And sometimes they go back to basics and make us prisoners – old-fashioned prisoners, questioned by hard-eyed men – who have to choose between betrayal and the code of silence. Guns are the flavour of today. I'm not looking forward to tomorrow.
I snap back to life like a rubber band, blinking. There is a discontinuity in my mind, a rough edge. The Archons change your neural makeup a little bit every time you come back. They claim that eventually Darwin's whetstone will hone any prisoner into a rehabilitated cooperator.
If they shoot and I don't, I'm screwed. If we both shoot, it hurts a little. If we cooperate, it's Christmas for both of us. Except that there is always an incentive to pull the trigger. The theory is that as we meet again and again, cooperative behaviour will emerge.
A few million rounds more and I'll be a Boy Scout.
My score after the last game is an ache in my bones. The warmind and I both defected. Two games to go, in this round. Not enough. Damn it.
You capture territory by playing against your neighbours. If, at the end of each round, your score is higher than that of your neighbours, you win, and are rewarded with duplicates of yourself that replace – and erase – the losers around you. I'm not doing very well today – two double defections so far, both with the warmind – and if I don't turn this around, it's oblivion for real.
I weigh my options. Two of the squares around mine – left and back – contain copies of the warmind. The one on the right has a woman in it: when I turn to face it, the wall between us vanishes, replaced by the blue line of death.
Her cell is as bare as mine. She is sitting in the middle, hugging her knees, wrapped in a black toga-like garment. I look at her curiously: I haven't seen her before. She has a deeply tanned skin that makes me think of Oort, an almond Asian face and a compact, powerful body. I smile at her and wave. She ignores me. Apparently, the Prison thinks that counts as mutual cooperation: I feel my point score go up a little, warm like a shot of whisky. The glass wall is back between us. Well, that was easy. But still not enough against the warmind.
'Hey, loser,' someone says. 'She's not interested. Better options around.'
There is another me in the remaining cell. He is wearing a white tennis shirt, shorts and oversized mirrorshades, lounging in a deck chair by a swimming pool. He has a book in his lap: Le Bouchon de cristal. One of my favorites, too.
'It got you again,' he says, not bothering to look up. 'Again. What is that, three times in a row now? You should know by now that it always goes for tit-for-tat.'
'I almost got it this time.'
'That whole false memory of cooperation thing is a good idea,' he says. 'Except, you know, it will never work. The warminds have non-standard occipital lobes, non-sequential dorsal stream. You can't fool it with visual illusions. Too bad the Archons don't give points for effort.'
'Wait a minute. How do you know that, but I don't?'
'Did you think you are the only le Flambeur in here? I've been around. Anyway, you need ten more points to beat it, so get over here and let me help you out.'
'Rub it in, smartass.' I walk to the blue line, taking my first relieved breath of this round. He gets up as well, pulling his sleek automatic from beneath the book.
I point a forefinger at him. 'Boom boom,' I say. 'I cooperate.'
'Very funny,' he says and raises his gun, grinning.
My double reflection in his shades looks small and naked.
'Hey. Hey. We're in this together, right?' And this is me thinking I had a sense of humor.
'Gamblers and high rollers, isn't that who we are?'
Something clicks. Compelling smile, elaborate cell, putting me at ease, reminding me of myself but somehow not quite right—
Every prison has its rumours and monsters and this place is no different. I heard this one from a zoku renegade I cooperated with for a while: the legend of the anomaly. The All-Defector. The thing that never cooperates and gets away with it. It found a glitch in the system so that it always appears as you. And if you can't trust yourself, who can you trust?
'Oh yes,' says the All-Defector, and pulls the trigger.
At least it's not the warmind, I think when the bright thunder comes.
And then things stop making sense.
In the dream, Mieli is eating a peach, on Venus. The flesh is sweet and juicy, slightly bitter. It mingles with Sydän's taste in a delicious way.
'You bastard', she says, breathing heavily.
They are in a q-dot bubble fourteen klicks above the Cleopatra Crater, a little pocket of humanity, sweat and sex on a rough precipice of Maxwell Montes. Sulphuric acid winds roar outside. The amber light of the cloud cover filtering through the adamantine pseudomatter shell makes Sydän's skin run copper. Her palm fits the contours of Mieli's mons Veneris exactly, resting just above her still moist sex. Soft wings flutter lazily in her belly.
'What did I do?'
'Lots of things. Is that what they taught you in the guberniya?'
Sydän smiles her pixie smile, little crow's feet in the corners of her eyes. 'It's kind of been a while for me, actually,' she says.
'What about it? It's very nice.'
The fingers of Sydän's free hand trace the silvery lines of the butterfly tattoo on Mieli's chest.
'Don't do that,' Mieli says. Suddenly, she feels cold.
Sydän pulls her hand away and touches Mieli's cheek.
All the flesh of the fruit is gone, and only the stone remains. She holds it in her mouth before spitting it out, a rough little thing, surface engraved with memory.
'You are not really here. You're not real. Just here to keep me sane, in the Prison.'
'Is it working?'
Mieli pulls her close, kissing her neck, tasting sweat. 'Not really. I don't want to leave.'
'You were always the strong one,' Sydän says. She caresses Mieli's hair. 'It is almost time.'
Mieli clings onto her, the familiar feel of her body. The jewelled serpent on Sydän's leg presses hard against her.
Mieli. The pellegrini's voice in her head is like a cold wind.
'Just a little while longer—'
The transition is hard and painful, like biting down on the peach-stone, the hard kernel of reality almost cracking her teeth. A prison cell, fake, pale sunlight. A glass wall, and beyond it, two thieves, talking.
The mission. Long months of preparation and execution. Suddenly, she is wide awake, the plan running through her head.
It was a mistake to give you that memory, says the pellegrini in her head. It is almost too late. Now let me out: it is getting cramped in here.
Mieli spits the peach-stone at the glass wall. It shatters like ice.
First, time slows down.
The bullet is an ice-cream headache, burrowing into my skull. I am falling, yet not falling, suspended. The All-Defector is a frozen statue beyond the blue line, still holding his gun.
The glass wall to my right shatters. The shards float around me, glinting in the sun, a galaxy of glass.
The woman from the cell walks up to me briskly. There is a deliberation in her step that makes it look like something she has rehearsed for a long time, like an actor who has received a cue.
She looks at me, up and down. She has short-cropped dark hair, and a scar on her left cheekbone: just a line of black against her deep tan, precise and geometrical. Her eyes are pale green. 'It's your lucky day,' she says. 'There is something for you to steal.' She offers me her hand.
The bullet headache intensifies. There are patterns in the glass galaxy around us, almost like a familiar face—
I smile. Of course. It is a dying dream. Some glitch in the system: it's just taking a while. Broken prison. Toilet doors. Nothing ever changes.
'No,' I say.
The dream-woman blinks.
'I am Jean le Flambeur,' I say. 'I steal what I choose, when I choose. And I will leave this place when I choose, not a second before. As a matter of fact, I quite like it here—' The pain makes the world go white, and I can no longer see. I start laughing.
Somewhere in my dream, someone laughs with me. My Jean, says another voice, so familiar. Oh yes. We'll take this one.
A hand made from glass brushes my cheek, just as my simulated brain finally decides it is time to die.
Mieli holds the dead thief in her arms: he weighs nothing. The pellegrini is flowing into the Prison from the peach-stone, like a heat ripple. She coalesces into a tall woman in a white dress, diamonds around her neck, hair carefully arranged in auburn waves, young and old at the same time.
That feels better, she says. There is not enough room inside your head. She stretches her arms luxuriously. Now, let's get you out of here, before my brother's children notice. I have things to do here.
Mieli feels borrowed strength growing within her, and leaps into the air. They rise up higher and higher, air rushing past, and for a moment she feels like she lived in Grandmother Brihane's house and had wings again. Soon, the Prison is a grid of tiny squares beneath them. The squares change colour, like pixels, forming infinitely complex patterns of cooperation and defection, like pictures—
Just before Mieli and the thief pass through the sky, the Prison becomes the pellegrini's smiling face.
Dying is like walking across a
desert, thinking about stealing. The boy is lying in the hot sand with the sun beating down on his back, watching the robot on the edge of the solar panel fields. The robot looks like a camouflage-coloured crab, a plastic toy: but there are valuable things inside it, and One-Eyed Ijja will pay well for them. And perhaps, just perhaps Tafalkayt will call him son again if he is like a man of the family—
I never wanted to die in a
prison, a dirty place of concrete and metal and bitter stale smells and beatings. The young man's split lip aches. He is reading a book about a man who is like a god. A man who can do anything he wants, who steals the secrets of kings and emperors, who laughs at rules, who can change his face, who only has to reach out his hand to take diamonds and women. A man with the name of a flower.
I hate it so much when they catch you.
pull him up from the sand, roughly. The soldier backhands him across his face, and then the others raise their rifles—
not at all as much fun as
stealing from a mind made of diamond. The god of thieves hides inside thinking dust threaded together by quantum entanglements. He tells the diamond mind lies until it believes he is one of its thoughts and lets him in. up—
The people who are many have made worlds that shine and glitter, as if just for him, and he just has to reach out his hand and pick them up
It's like dying. And getting out is like
a key turning in a lock. The metal bars slide aside. A goddess walks in and tells him he is free.
The pages of the book turn.
Deep breath. Everything hurts. The scale of things is wrong. I cover my eyes with vast hands. Lightning flashes at the touch. Muscles are a network of steel cables. Mucus in my nose. A hole in my stomach, burning, churning.
Focus. I make the sensory noise into a rock, like those on Argyre Planitia, large and clumsy and smooth. In my mind, I lie down on a fine mesh, pouring through it, crumbling into fine red sand, falling through. The rock cannot follow.
Suddenly it is quiet again. I listen to my pulse. There is something impossibly regular about it: every beat like a tick of a perfect mechanism.
Faint scent of flowers. Air currents tickling the hairs of my forearms, and other places – I am still naked. Weightlessness. The inaudible but palpable presence of smartmatter, all around. And another human being, not far away.
Something tickles my nose. I brush it aside and open my eyes. A white butterfly flutters away, into bright light.
I blink. I'm aboard a ship, an Oortian spidership by the looks of it, in a cylindrical space perhaps ten metres long, five in diameter. The walls are transparent, the dirty hue of comet ice. There are strange tribal sculptures suspended inside them, like runic characters. Spherical bonsai trees and many-angled zero-g furniture float along the central axis of the cylinder. There is starry darkness beyond the walls. And small white butterflies, everywhere.
My rescuer floats nearby. I smile at her.
'Young lady,' I say. 'I believe you are the most beautiful thing I have ever seen.' My voice sounds distant, but mine. I wonder if they got my face right.
Up close, she looks awfully young, genuinely so: her clear green eyes lack that rejuvenated, seen-it-all look. She wears the same simple garment as in the Prison. She floats in a deceptively comfortable angle, smooth bare legs outstretched, relaxed but ready, like a martial artist. A chain made from multicoloured jewels snakes around her left ankle and up her leg.
'Congratulations, thief,' she says. Her voice is low and controlled, but betrays a hint of contempt. 'You have escaped.'
'I hope so. For all I know this could be some new Dilemma variation. The Archons have been pretty consistent so far, but you are not paranoid if they really have you imprisoned in a virtual hell.'
Something stirs between my legs and banishes at least some of my doubts.
'Sorry. It's been a while,' I say, studying my erection with detached interest.
'Evidently,' she says, frowning. There is an odd expression on her face, a mixture of disgust and arousal: I realise she must be listening to this body's biot feed, a part of her feeling what I'm feeling. Another jailer, then.
'Trust me, you are out. It required considerable expense. Of course, there are still several million of you in the Prison, so consider yourself lucky.'
I grab one of the handles of the central axis and move behind a bonsai tree, covering my nudity like Adam. A cloud of butterflies alights from the foliage. The exertion feels strange as well: the muscles of my new body are still waking up.
'Young lady, I have a name.' I offer her my hand across the bonsai tree. She takes it, dubiously, and squeezes. I return the grip as hard as I can. Her expression does not change. 'Jean le Flambeur, at your service. Although you are absolutely right.' I hold up her ankle chain. It squirms in my cupped hand as if alive, a jewelled serpent. 'I am a thief.'
Excerpted from The Quantum Thief by Hannu Rajaniemi. Copyright © 2010 Hannu Rajaniemi. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
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Table of Contents
Contents1: THE THIEF AND THE PRISONER'S DILEMMA,
2: THE THIEF AND THE ARCHONS,
3: THE DETECTIVE AND THE CHOCOLATE DRESS,
4: THE THIEF AND THE BEGGAR,
5: THE DETECTIVE AND THE ZOKU,
6: THE THIEF AND PAUL SERNINE,
7: THE DETECTIVE AND HIS FATHER,
8: THE THIEF AND THE PIRATES,
9: THE DETECTIVE AND THE LETTER,
10: THE THIEF AND THE SECOND FIRST DATE,
11: THE THIEF AND THE TZADDIKIM,
12: THE DETECTIVE AND CARPE DIEM,
13: THE THIEF IN THE UNDERWORLD,
14: THE DETECTIVE AND THE ARCHITECT,
15: THE THIEF AND THE GODDESS,
16: THE THIEF AND MEMORY,
17: THE DETECTIVE AND THE GORDIAN KNOT,
18: THE THIEF AND THE KING,
19: THE DETECTIVE AND THE RING,
20: TWO THIEVES AND A DETECTIVE,
21: THE THIEF AND THE STOLEN GOODBYE,