Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, ...
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, ...






















