Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turbaning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
About the Author
Peter Parr, Reader in Animation (Rtd) and MA Supervisor for The Arts University at Bourbanemouth (AUB), UK.
Table of Contents
Part One: Drawing and Sketching Techniques
1. Using Simple Shapes
2. Put it in Perspective
3. Drawing Figures and Animals
4. Drawing the 'scapes: land, town and sea
5. Capturing Movement
Part Two: Design and Development
6. Developing Ideas
7. Character Development
8. Layout and Background Design
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