Durbin the young mouse saved the forest of Verdancia from a horde of savage rodents. Then he helped Clove find the hidden Elemental's temple where she received the second spell in her quest to become a geomancer. But in the process, the group lost their trusted guide and ally. Durbin must now take the lead, knowing only that their next destination is the vast fields of Korel where the legendary rabbits who protect the critters of the land will help them find the third hidden temple.
But when they arrive in Korel it is not the rabbits who are there to greet them, but a giant hawk intent on killing the five forest critters. The group is rescued by a clan of hedge hogs who tell them of the curse that has befallen Korel, where the hawks have defeated the rabbits and enslaved every critter of the land.
Together they devise a plan to free the enslaved critters and defeat the hawks. But before them lies a mighty task, as they must climb to the palace at the peak of the giant mountain Talonridge. And many questions remain; Where is the hidden temple that contains the third spell? What secrets do the hawks of Talonridge protect? And what has happened to the brave rabbits who once ruled the land?
Talonridge is the second book of the Magefable Saga which follows Durbin and Clove as they journey around the world to gain the powers of a geomancer—a mage with the ability to control the elements. On their journey they must survive terrible tyrants, ferocious predators, and the harsh elements of nature.
About the Author
Heimdall Thunderhammer was born where the rocky tor meets the frigid shore. His home a rustic village sitting upon a cliff below an ever-stormy gray sky. And during the time of year when the frost clings to the roots of the trees, the northern lights can be seen glimmering off the far horizon. The small cottage in which Heimdall Thunderhammer was born sits on the far eastern edge of the village, mingled amongst the wharfs and jetties. From the time that he figured out how to set a hook and trawl a net, he voyaged out to sea on his father's boat. While on the bounty, Heimdall learned to draw maps and to navigate using only sun stones by day and the placement of the stars by night. During the downtimes between catching fish and rigging the sails, his father and the other fishermen told him the tales of his ancestors and their gods. The moment Heimdall heard these stories and learned to read he knew that he would grow up to be a writer himself and weave such tales as he had heard on the swaying tides of his youth. It was while out at sea that the inspiration for his writing struck. He spotted two mice on the bow of the ship, both seemingly oblivious to the existence of the human crew. The mice were perched on the gunwhale, their gaze focused on the far horizon, with a sparkle of adventure glimmering in their tiny eyes. Where had they come from? And what great journey awaited them? When he asked those questions out loud, his father proceeded to tell Heimdall about the great beasts of the world, not only of the mice and other such forest critters, but of lions and dragons and similar beasts that Heimdall had never seen. And his father and the other fisherman told Heimdall of geomancy, the magic of such critters. Magic based on the six elements of nature. And so it was while pondering the adventures of those two mice and the hidden magic that they surely held that Heimdall realized his life's ambition; Magefable. Heimdall Thunderhammer has spent the past ten years writing and illustrating Magefable. He enjoys crafting tales and sharing them with those who also love magic, treasure, and great adventures. He appreciates the opportunity to interact with his fans, so if you ever have any questions or comments, do not be afraid to contact him. Website: www.magefable.com Blog: http://eagershelm.blogspot.com/ Twitter: @h_thunderhammer Facebook: www.facebook.com/pages/Magefable/388273767889541 and www.facebook.com/heimdall.thunderhammer Goodreads: http://www.goodreads.com/author/show/6536186.Heimdall_Thunderhammer
Most Helpful Customer Reviews
The adventure started in book 1, MageFable, continues! Durbin, the mouse protector, Clove, the mouse mage, Morro, the slinging hedgehog, Reverie, the songbird whose singing has great effects, and Bailey, the squirrel warrior, are back in their quest to bring Clove to all of the Elementals so she can become a geomancer. They go to find a temple for one of the Elementals at Talonridge. There is a problem though – Talonridge is ruled by tyrannic hawks. The friends pledge to help the enslaved critters while defeating all of the hawks and getting Clove her magic power. But, sadly, the heroic critters are greatly outnumbered! I loved the first book in this series (MageFable) because it reminded me of Redwall by Brian Jacques, but I also thought the book was unique in its own way. Talonridge didn’t disappoint me! This book has a great plot that kept my interest. The action and adventure is great for any age. I love how all of the fighting isn’t gory or graphic, or too detailed. That makes it better for younger kids. Durbin is a nice character who you come to know pretty well. Clove is an awesome character and you get to care a lot about her. The black and white illustrations are done well and are a great addition to the story. They have a cartoon-y feel to them and I like to see what the characters look like. I think Mr. Thunderhammer is a great author who writes this story well. I can’t wait for Book 3! *NOTE* I got a free copy of this book in exchange for an honest review.