This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.
|Publisher:||Taylor & Francis|
|Product dimensions:||9.20(w) x 7.40(h) x 0.50(d)|
About the Author
John M. Blain is a computer graphics professional and the author of The Complete Guide to Blender, 3e (CRC Press 2016)
Table of Contents
Ch 1 Introduction. Ch 2 Palying with Fire. Ch 3 Quick Explode. Ch 4 Exploding the Long Way. Ch 5 Modelling. Ch 6 Saving Your Work. Ch 7. Materials. Ch 8 Textures. Ch 9 Downloading and Using Models. Ch 10 Spin magic. Ch 11 Quick Fluid. Ch 12 Animation. Ch 13 Dynamic Paint. Ch 14 Physics. Ch 15 games. Ch 16 Installation. Ch 17 Blender Overhaul.